Godot Version
v4.5.1.stable.official [f62fdbde1] Linux
Question
How does Godot v4.5.1 handle a misspelled global variable?
Not the declaration of the global variable but rather when it is used.
I think I saw one in “T-Story 110%” today but I can’t remember where.
There is not an error produced in the editor console output either?
Would be great if this could be added? Typo’s in source code…