Hey, I come to the forums to ask the question above.
I want to apply a moving static texture to a sprite on ocasions.
Here’s a mockup of what i’m trying to achieve:
I was thinking maybe the sprite could cut a hole where it was to show the static that would otherwise be obscured, but even someone new to godot could see the problem there.
I will cut my losses if you can’t make the static move but do tell me if there’s a way to achive the effect without the need of a new spritesheet for every single thing I want to apply this to (also if it’s posible in 3d).
