Godot Version
Godot 4.5.1
Question
Hi there!
In my 3D game, I have a rather massive amount of items you can collect. Each has a bunch of children that do their own stuff, like a particle system, a mesh to draw itself, etc.
Now, most of them are actually not being drawn at the same time. The game has a very close Far-Z-Plane. Additionally, I’ve made it so that nodes that aren’t within a certain radius both do not get processed (in terms of _process and physics_process), and are also set to hidden.
However, I’m well aware that they are still “there”. I’m wondering how expensive their mere presence is. I’ve so far had a hard time really gauging this myself, so I’ve been wondering what more experienced Godot users think of this question.
Thanks.
