Hello there, i’m coming here to ask some general questions about godot, because i’m actually completely lost.
I’m just starting my research to see what game engine could be the best for a game i plan to create.
I’ve got some experience with RPG Maker, but the structure of the engine itself doesn’t suit what i intend to do. (Well, i do not think it would suit)
First … I do not have a lot of coding experience, i can generally guess how it works, but that’s it. I’m unable to code (Yes, i know it’s a BIG issue), that’s why i intend to keep it simplistic in its core.
Not a lot of systems and features, but deep enough features to make them interesting, for hours. Well, i hope …
The game itself would be a story driven roleplaying game with a “POTENTIAL” part of roguelite (In the form of randomly generated expeditions to completely replace an open-world, which would be too annoying to create, fill and map out, also it would take probably way longer to make all the maps than just create a seemingly randomly generated expedition). IF POSSIBLE ! Details below.
The main elements for the game would be the following :
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Party management (The classics with items, weapons, armor, etc …)
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Inventory + Classes and customization + levels (Not limited, there would be no max level)
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Turn-based combat with a 10 square high x 17 square length grid (Like Heroes might and magic battle map.
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Side-view battler with AOE spells and targeting for attacks. (NO MOVEMENT POSSIBLE FOR UNITS DURING COMBAT, YOU PLACE THEM BEFORE AND YOU GO INTO BATTLE WITH THE SET FORMATION).
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Unit placement in the party manager (Each side would have 10 x 7 squares of space to place units, which units having size depending on what they are) (A dragon would be 3 x 3 squares, a wolf 1 x 2, and a regular human would be 1 x 1, while a mounted warrior would be 1 x 2, a lesser drake would be 2 x 2 squares of space).
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Unit placement would be important because the unit in front would block the damage for the units in the back (An arrow would need to go through the first row before hitting the one behind, same for spell, depending on the spell).
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Scenes, and dialogues / events would be showed like a visual novel, so it’s the easiest part with characters appearing, disappearing, expression changing, etc …
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Expedition system to simulate an open-world/side-quests for the player to grind levels, search for gears, drops, or just enjoy battling with the party. (Or test compositions). The player would just click on “Go on an expedition”, choose the place/region, and would go through random encounters, or directly choose a route to fight monsters and bosses).
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This part DOES NOT NEED TO BE RANDOMLY GENERATED IF IT IS TOO HARD TO MAKE ! I can create the expeditions, loot and encounters by hand, then have the game randomly choose one to give to the player (Honestly, it could be even better because that would allow me to create some special expeditions only discoverable by luck). There’s a way to do it easily in RPG Maker.
And that’s pretty much it … I’d say this game could fit as a mobile game, i do not intend to have high quality graphics, just something generic, even AI generated since i’m very poor (Sadly). If i had money i would hire people to help, but i cannot ![]()
For the story itself, it would unfold in chapters with characters getting available during each chapters, and some having full fledged arcs dedicated to them specifically.
Planned characters as of yet : (Core characters, as of now, but i intend to make the roaster expansive, just like gasha games who can pump out character endlessly LOL)
- One necromancer lady (That comes with at-least three summons if added to the battle party, to be chosen between a dullahan, skeleton archers, warriors, or mages).
- One red dragon
- The MC (Ofcourse) - I don’t know if it’s gonna be possible to make his appearance customizable.
- Kamille (Basic adventurer)
- A witch
- One normal white wolf (Yes, the animal, nothing special)
- One fantastical phoenix
- One red demon wolf
So, do tools even exist to make this thing feasible without breaking my head and sanity ? I’m gonna create concept arts to show my vision, but that’s the very core. I cannot make it more simple.
The main screen of the game will probably look like every mobile game like raid shadow legends (Raid Garbage Legends i’d even say, ha ha) : Probably a fixed image of a peaceful camp or a random place, depending on where the player is situated in the world or how far they are in the story) with the buttons for : “Story” - “Expedition” - “Party” - “Inventory”
If they’re in a town, they’d be able to sell / buy items, of-course, like in any rpg.
Thanks in advance for your help, because i’m lost. And RPG Maker wouldn’t be able to handle a massive 10 x 17 grid. It would be hell in terms of unit placement.

