How i can make 3D fog in Forward+?

How can you make a 3D fog that will hide the area where a new part of the world is being procedurally generated?
I am creating a game with endless procedural generation, but at the moment the player sees “new parts of the game world” appear before his eyes. I would like to limit the player’s field of view to fog so that the generation of the world looks smooth and does not cause discomfort.

The world environment node has fog options, you probably do not want volumetric fog in this case.

1 Like