Hi, there,
I’m just curious how many single Objects/Meshes can be displayed in one Scene?
I just want to bruteforce it a little bit for a PoC and later optimize. ( I’m in demand of about 25 M objects. hihihi….)
I had to realize, that there is a cut of about 1500 or maybe at least 2000 objects.
Is this true?
What is your opinion on this?
I have the idea of a certain culling algorithm that would reduce it to 250000 something, but I’m a noob in Shaders, and like to know how I can generatively approach this problem with shaders only. For this, I will have to have arrays of pixels send to the graphics card.
Thank you for any ideas!
romdisc