How many Meshes can be in one Scene / Gaming World displayed at one time?

Hi, there,

I’m just curious how many single Objects/Meshes can be displayed in one Scene?

I just want to bruteforce it a little bit for a PoC and later optimize. ( I’m in demand of about 25 M objects. hihihi….)

I had to realize, that there is a cut of about 1500 or maybe at least 2000 objects.

Is this true?
What is your opinion on this?

I have the idea of a certain culling algorithm that would reduce it to 250000 something, but I’m a noob in Shaders, and like to know how I can generatively approach this problem with shaders only. For this, I will have to have arrays of pixels send to the graphics card.

Thank you for any ideas!

romdisc

I think you should think on optimizations from the start by using regions and mesh LODs.

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