Godot Version
4.7Question
I'm currently migrating a project from GMS2 to Godot, so I'm already used to code most of the stuff by myself. I was wondering about how could I make a harming floor. Currently I manage different types of floors with code, but I began to consider to use different collision shapes for each tile in a tileset, like a group of solid tiles, a group of lava tiles, etc. Would that improve performance?