I want to be able to open files and folders stored on the same folder as the game. Is there an elegant way to do it?
Currently I just use the current_dir of a recently created FileDialog, but it feels like there has to be a bettter way
I am corrently working with Godot 4.21, but for curiosity`s sake, was there a way to do this without using the FileDialog trick in version 3, when I started doing this?
Just one question, why does the documentantion says " On macOS, always use instead of relying on executable path."? These functions seem to do drastically different things
That is only if you trying to get the executable path to create another instance of godot (is because that recommend use OS.create_instance for this case)