Hello everyone! Godot4.7.1
I am trying to recreate the camera movement commonly seen in realistic bodycam style games. When the player moves the mouse, I don’t want the camera to snap to the new rotation instantly. Instead, I want it to have a delayed, smooth, and inertial feeling—as if the camera is dragging slightly behind the mouse input.
What is the best way to achieve this smooth/delayed rotation effect in Godot 4? Are there specific nodes for this, or should I just use lerp_angle on the mouse inputs?
Any advice, tips, or code examples would be greatly appreciated. Thanks in advance!