Godot Version
4.6
Question
i tried to follow a youtube tutorial but i only got this result:
when i increase the hdr value in the visibility modulate settings, it only glows “internally” but there’s no light bleeding outside it like a real “glow”.
i already turned on hdr 2d in project settings, already have a worldenvironment node on my rootnode with glow enabled and screen blendmode and hdr threshold default at 1.0, and im also using Forward+
