Godot Version
4.4
Question
how to activate area 2d only for a singel animation?
like the code?
thx
you have to use state machine for this. For this you can build your own or use “State Chart” addon which is super helpful and easy. You can find YouTube tutorial about it. Which is also super helpful and easy. You can find this addon in godot asset lib as well.
I don’t know how you have your game setup but you could do something like this.
extends CharacterBody2D
enum {IDLE, RUN, WALK}
var state = IDLE
var condition #this is placeholder
func _physics_process(delta: float) -> void:
if state == IDLE:
#Do something
if condition:
state = RUN
if state == RUN:
#Do something
if condition:
state = WALK
func this_is_area2d_interaction():
if not state == RUN:
return
#Do what you want to do while running
It is harder to give you more than this when you don’t give us any code, or real explanation of your use case, and how your game is setup, if this Area2D needs to be deactivated. This is a basic version of a state machine. If its functionality interests you I’d recommend you doing some more research into them, they are highly useful, even an imbedded simple one like I demonstrated.