How to add new animation into animation player?

Godot Version

Godot 4.7.1

Question

Can anyone tell me why this animation track isn’t connected directly to the actual skeleton3D? I tried to add a new animation into an existing animation player by adding the new animation into the animation library. is it because i saved the animation from an fbx file? how can I directly connect the animation track into the main animation player? any help will be appreciated!

You may have to edit the AnimationPlayer’s root node property to match your imported model, it can help to change the model’s import settings to reduce this path or make it more generic.

I also don’t recommend making the model itself local to this scene, better to instantiate it and if you need to edit child properties right-click and use “Editable Children”

I tried changing the root node but then the other animation tracks disconnected.

After some more searching and trial and error. I’ve finally found the solution. Well maybe not the real solution, but it solves the problem.

I just needed to change the root node of the animation player into the armature. Weirdly it connected the spawn animation I wanted to add but also disconnected the other animations. Therefore I copied the spawn animation, reset the root node, and pasted it into a new animation track. And there it is, a new animation track inside an animation player. I believe there are a lot of ways to solve this problem, but this is my way of doing it.