Godot Version
4.2.1
Question
Im hoping this is a simple fix, I just want to make my movement align with the 3D movement of the camera. I have an isometric view but it is moving like it is just a normal 3rd person view, also to note I am a somewhat beginer.
extends CharacterBody3D
var speed = 75
var acceleration = 105
var deceleration = 1000
var axis = Vector3.ZERO
func _physics_process(_delta):
axis.z = Input.get_action_strength("mvLeft")-Input.get_action_strength("mvRight")
axis.x = Input.get_action_strength("mvBackward")-Input.get_action_strength("mvFoward")
axis = axis.normalized() * speed
velocity = velocity.lerp(axis, 0.1)
move_and_slide()