how to assign variable in a RichTextLabel

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:bust_in_silhouette: Asked By mostafa mahmoud

First i went on forums and tried a lots of ways to implement variables at any text form and that is the variable i want to implement

    extends Sprite
export var speed = 1

and the RTL is a child to the sprite which has the script
and that is my trial to implement the RTL to the script

func _process(delta):
onready var rtl = get_node("RichTextLabel")
rtl.text = str(speed)

and then this error comes in Unexpected token : identifier rtl

var rtl : RichTextLabel = get_node("RichTextLabel")

and then it tries to use onready

Do you use the onready keyword inside the _process( ) function?

ener | 2021-10-09 21:18

The code onready var rtl = get_node("RichTextLanel") can only be used outside of a method. It’s sort of like writing the following:

func_ ready():
    var rtl = get_node("RichTextLanel")

The onready keyword assigns the variable once the node becomes ready.

Ertain | 2021-10-07 09:18

nice i solved the problem my self a while back thanks for the answers

mostafa mahmoud | 2021-10-11 16:20