Godot Version
4.6
Question
When I import my models, I want to use mesh resources for things I do and it’s pretty annoying to manually do “save to file” in advanced import settings for each model I import.
Is there way to make plugin that does that automatically when new glb file is detected. I tried to code that but it made copies of models instead of reference to them (when you do “save to file” those mesh resources will update when glb file updates, the copies from script don’t do that)
I hope someone can help me with that
