I have several TextureRect objects flying about each rotating this way and that randomly.
The property global_position makes it trivial to find where they are but I cannot figure out how to calculate the center of each texture. If at least I had the position of the corners or anything like that, it would be easy. To complicate things further, these textures have random scale values.
Anyway, there is a solution to this problem (perhaps using a different type of node) but I am a Godot rookie and am stuck.