Godot Version
4.2.2
Question
Ive been trying to make a random encounter table in Godot, and in doing so I have all of my enemies and their stats stored as “tres” files within godot. I managed to be able to call upon the sprite of the enemy and apply animation to it, but I dont understand how to be able to take its other stats like HP and alter them mid battle for attacks and debuffs. Any and all help would be nice.