how to change AnimationNodeAnimation by script ?

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:bust_in_silhouette: Asked By epicspaces

when generally, we click on a node in a statemachine :

can someone change this ?

animation clips at runtime ?
by script of course ? (assigning the new animation to the node)
since I have a little bit complicated architecture; I didn’t want to duplicated over and over, but just reassign animations, like it is widely used in Unity.

:bust_in_silhouette: Reply From: Yuminous

To access AnimationNodeAnimation you would use tree_root on your AnimationTree.
So for example in GDScript:


Or in C#: