how to change child value which exported at parent

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:bust_in_silhouette: Asked By echojonas
  • parent(
extends Node2D
export var tower_turn_speed = 10
  • child(Node2D)
extends "res://"
\#result is 10 after i change it to 20 at editor
func _ready():

is this a bug? or i do it wrong way

edit: after some test, i found that if the variable name is others like ‘speed’,‘cost’… it works, but with this variable name ‘tower_turn_speed’ , it doesn’t work…

edit2: solved after restart godot…

be prepared to reset godot often (sometimes it’s enough to close & open the scene only)

Reloecc | 2020-09-17 13:27