How to check how big my game is?

4.5

So i’m on mobile making a game on godot, and I want to know how big my game is.

Do I need to download it first? Or can I check it like the PC way?

(I don’t know the PC way.)

And another question.
Whats the common size for a pixel cartoonish platformer game?

Which mobile platform?

On android an empty apk in Godot is about 20MB. Installed it should be about 80mb. Then you need to add assets site. When you work with pixel sprites, you dont need to worry about the size.
For your audio files you should convert your MP3 and WAV file to OGG files to save memory.

I dont think there is a specific number for your question. I would say if you create something like retro platformer:
godot : ~20mb
sounds: ~ 1-5mb
sprites: ~ 1-4mb

Zombie_atlas

This zombie atlas is not even 1kb…

Hope this helps :slight_smile:

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Okay thanks for telling how to make it smaller. But I don’t think you told me on how to check how big my game is?

And yes i’m on android, and I want to know how big my game is. (Like if its is 100mb or 10mb or 4kb etcs.)

Just see the details/information of the exported apk using any file explorer. Like ZArchiver

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Converting MP3 to Ogg is lossy (inflate to WAV, requantize, recompress…) and will not lead to significant smaller sizes.
Using Ogg or MP3 on uncompressed audio, sure.

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Hi sorry for another question but what’s inflate or requantize or recompress? Not really used to sound editing..

I would recommend you to ask questions like this in Godot’s discord server.You will get your answers fast.

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Codecs (for coding and decoding) are algorithms that take a digital representation, requantize (re-calculate its digital representation) it in another format, losing some (superfluous) data, and then sometimes also compress it (JPEGs, etc) with another algorithm like zip.
Hope that helps,
Cheers !

Edit : inflate is taking the encoded or compressed data and expanding to its usable state

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I googled it and you are right. Sorry for spreading wrong informations. Didnt know that either..
Do you notice the loss even in 8 bit sounds?

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