How to clamp lights?

At the moment, there is no such feature in Godot. You would have to create your own solution for this problem and I don’t know enough about light rendering to propose a solution to you.

I answered a post similar to this one a few months ago. The conclusion was to simply stick with using additive light blending (see post).

I hope someone has a better answer for you.


Other users have requested a feature for this very use case (see issue).

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