In the documentation of Godot 4, when you want to make an HTTP request, you do an add_child, but when you do multiple requests, this child is never removed, I would like to remove it when the request is completed but I do not have access to the request anymore at this stage. How do you remove this node after the request has been completed? Or do I need to reuse this node?
So where is the handle function? In the connect() method I put the handle function in here (Example: http_request.request_completed.connect(self.handle_response))