Godot Version
4.1.1
Question
I am trying to make a resuable scene that combines a button node and a progressbar node. It should also have the text from the button visible (or maybe have a seperate label if that's easier).
What is the best way to approach this?
-Button containing a progressbar child?
-Progressbar containing a button child?
-Control node with both as children?
I'm having a difficult time building these scenes to be reusable and versatile. I've made a scene that is a combo of two buttons and text before, but it is difficult to resize the elements later, and the buttons needed to be attached to a control node with a script in order to access everything properly. Is that always needed? I feel like I'm missing something important about how these nodes interact.
Thank you!

