How to connect an object to an animation

4.3 steam stable

so i have a ship and a character when u load the wolrd it lovers itself into it lethal company style and if i dont attach a character to the ship node they just fall to the groun with ship moving to the side but if i attach character to the ship it will rise them when it gets off the planet
so i ve been wondering if there s a way to make characters rise/land without using reparenting
so i need characters to rise/land only if they re inside the ship

Is the ship a AnimatableBody3D? Those can interact with physics objects and behave like moving platforms through animations.

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i tried that just now and for some reason it stopped the collision shape from moving

It doesn’t work well if the parent of the AnimatableBody is animated sadly. Try making the AnimatableBody the parent of any visuals, then animating it; you can use the same tracks by changing the track names/AnimationPlayer root.

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