Godot Version
Godot 4.6
Question
Hello!
I’m working on a game with VOIP using the twovoip extension. From what I understand, the microphone data needs to be at a set mixrate/sample rate (i’m not super knowledgeable on what either means, but i assume its the quality of the audio) to work, which is 48000 in my case.
This works fine for most players, but some players have their microphone set at mixrates like 192000, which completely breaks the voice chat during compression and decompression.
Is there a way to solve this like forcing a specific mixrate for the microphone or to convert data to specific mixrate?