I was wondering how would i be able to create a fake screen reflection in 3D space, it dosen’t have to reflect what’s in front of it just shows the surface is “shiny” and that light can reflect on it
something akin to this:
Thanks, i like the second approach more, but i don’t know how write shaders i’m still new to it, so if you could direct me on the steps to make that cheap effect
Keep in mind the reflection probe method uses what is already in the engine, you are paying for reflections as is, this matcap method is a cheap cost on top of what already exists. You won’t get better framerates using this method, but you probably won’t get much worse.