Godot 4.3
hey, I want to create a system in my 2d pixel art game where player holds sword and shield, left click to attack and right click to defend himself by raising his shield. The problem is I don’t want to create this for only one weapon and shield. Later in the game I want the weapon and shield to be swapped. I have empty animations for raising the shield and swinging his hand. How can I put sword and shield and make the animation re usable? basically I want character to hold his weapon and shield in idle position and running, when it comes to left or right click, I want it to take action. but once player changes his weapons I want to reuse the same empty animations so I wont have to draw animations hundreds of times.