Godot Version
4.3
Question
How to create auto exposure for sky only? Like in unrecord or any other fps games like far cry, rdr2, etc. Currently it also affect the ambient light, that I not want.
4.3
How to create auto exposure for sky only? Like in unrecord or any other fps games like far cry, rdr2, etc. Currently it also affect the ambient light, that I not want.
Is there any way? Or I need to suggest a feature proposal in Godot github.
Maybe you can create a filter which only affects the overly exposed pixels. I’m not sure how to do this in Godot but I’ve heard of this technique being used
I think it is possible by light() function in shading language but I did not know shading language. And also it would better if it announced as an official feature.