Godot Version
4.3
So I want to have a feature where saves files are in a folder in the user://
however I get this error
Attempt to call function ‘store_var’ in base ‘null instance’ on a null instance.
my code:
extends Node
var save_path = "user://saves/variable.save"
var clicksVar = 0
func save():
var file = FileAccess.open(save_path, FileAccess.WRITE)
file.store_var(1)
func load_data():
if FileAccess.file_exists(save_path):
var file = FileAccess.open(save_path, FileAccess.READ)
clicksVar = file.get_var(clicksVar)
else:
print("No data found...")
clicksVar = 0
func clear_data():
if FileAccess.file_exists(save_path):
DirAccess.remove_absolute(save_path)
get_tree().quit()
else:
print("No Save")