How to cut mesh procedurally

Godot Version 4.2

How to cut mesh in godot procedural geometry tools?

What books to read to understand mesh manipulation?

If you’re talking about Grids, I’ve tried three methods: shaders, GridContainer, and tilemap layer grid-line.

You could use CSG nodes, although performance may be an issue if you’re expecting to do this in real-time during gameplay. It should be fine to use those once when the level loads still.

I thought about cutting algorithm with normal mesh.

Can you suggest any book?