Godot Version
4.3
Question
Hi, I have a few old plugins for Godot 4.1 and 3.5 and I want to use them in Godot 4.2+, so I follow the document,
the problem is my game crashes instantly without showing any log or error, I try “adb logcat -s godot” and remote debug but nothing.
so how can I find the problem?
I think you may need to designate a log level, like godot:E
but the app tag needs to match the Godot app.
So I would do something like logcat *:E | grep -i godot
as I’m not sure what the app tag is.
Also -c
clears the buffer so if you do this after it crashed it will delete the logs.
ok, I figured out in the public Set<SignalInfo> getPluginSignals()
I forgot to change the return value to my signals, this caused my game to crash
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