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I’m debugging my character with the remote inspector, but I don’t see the velocity at all. Is it hidden somewhere? Maybe the GDScript velocity is just a get/set of some internal C++ property that is more complex and cannot be displayed? If so, is it possible to at least show the velocity via some debug interface? (I’m thinking an inspector add-on, rather than an on-screen velocity debug; which I know is always possible, but not fitting for my purpose)