Godot Version
v4.4.1
Question
Hi, I was wondering if it’s possible for raycast3Ds to detect CSG objects, or other non-rigibody static geo. I have some raycasts that are working great on rigidbodies, but I’m trying to do wall detection for a ledge climbing system and the raycasts don’t seem to work on CSG.
Is this possible? What am I missing?
I have tried using both RayCast3D nodes and generating raycasts via code – same result with both. I have the collision mask for the raycast set to layer 1, and the CSG are all on collision layer 1.
Thanks in advance!