Godot Version
Godot 4.6.2
Question
Currently trying to make code to draw over a canvas type object. The canvas is made up of a sprite3d with an ImageTexture over it, which I plan to modify and then re-apply every time it is drawn over. As of now I am kinda stuck on how I’d go on detecting what specific area of the sprite I’m drawing over, I thought of using a raycast3d created on click passing through to the canvas, but I couldn’t figure out how that would detect the specific position of the sprite or texture it collided with. Any idea how you’d go about it?