Godot Version
4.3
Question
It’s okay if the game only supports mouse input, but it’s annoying when I keep pushing WASD for character movement before the game crashes, then being forcibly opened to the script editor by the engine and typing like ddddddddddddddddddd or wwwwwwwwwwwwwwwwwww. Are there any settings to prevent it?
Probably by disabling this editor setting
“debugger/auto_switch_to_stack_trace”
auto_switch_to_stack_trace was set as false (because I haven’t edited this), and it keeps the game screen after crashing by setting it to false again, but it doesn’t always happen.
I’ll keep searching. Though not sure, it might be an issue related to 4.3.