How to disable Pseudolocalization from File Explorer?

Godot Version

4.1.2

I’ve accidentally enabled pseudo localization from Editor > Editor Settings.
Now the engine crashes whenever I attempt to open a project from the projects list.
Is there a script or any file that stores Editor settings? If so where is it located and what parameters should I change to revert pseudo localization?
If there’s any other method to revert it, would appreciate it if you could let me know.

Thanks in advance.

To disable it go to the editor data path here File paths in Godot projects — Godot Engine (stable) documentation in English and open editor-settings-4.tres with a text editor. Search for interface/editor/debug/enable_pseudolocalization = true and set it to false

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.