Godot Version
4.3
Question
Is there a way I can do this while taking full advantage of color correction?
To better explain my problem, here’s a screenshot.
The day mode doesn’t have a color correction while the night mode has. I tried fiddling around with the light properties, but I just can seem to simulate a proper looking light with it, well, understandably so, since the color correction is taking effect.
Any pointers are greatly appreciated.