How to exclude Light from WorldEnvironment's Color Correction

Godot Version

4.3

Question

Is there a way I can do this while taking full advantage of color correction?
To better explain my problem, here’s a screenshot.

image
image

The day mode doesn’t have a color correction while the night mode has. I tried fiddling around with the light properties, but I just can seem to simulate a proper looking light with it, well, understandably so, since the color correction is taking effect.
Any pointers are greatly appreciated.

bumping?

you may need to use shader with unshaded property for which sprite/node to ignore the light. unless there’s already a toggle to ignore it, that i dont know