Godot Version
4.2
Question
Hi, I’m working with engine development for some experimental features.
My added engine features works well when I executes game on editor.
But there is some problem on exporting project for arm64…
Case-1) Without custom_template
This works on arm64 device.
However, exported binary is compiled with ordinary godot engine(without my feature).
Case-2) With custom_template
If I set “custom template” fields on export option like this, exported binary reflects my custom engine features.
[preset.1.options]
custom_template/debug="path_to_my_custom_engine_binary"
custom_template/release="path_to_my_custom_engine_binary"
...
binary_format/architecture="arm64"
However, even though I specify arm64, this only exports for x86_64 architecture…