### Godot Version

v4.1.1

### Question

Looking to find a simple way to calculate the total number of rotations a 2D object completes. Any tips/ideas?

v4.1.1

Looking to find a simple way to calculate the total number of rotations a 2D object completes. Any tips/ideas?

if it keeps rotate clockwise, then it should be +degree, it can be more than 360 degree

just divide the rotation_degrees value from it will tell you how many it has completed the rotation

but of course, if it already have an initial rotation, then you will want to substract that then divide it by 360