Godot Version
Godot 4.5 dev 4
Question
How to fix player’s position on balancing platform ?
Hi everyone. I’m trying to replicate the behaviour of Mario when he idles on a balancing platform. As you can see in the video, Mario stands on fixed point at the top of the platform no matter what its rotation is.
And this is what I have right now (it is the same behaviour no matter what CollisionShape2D I set for my player):
I have tried to do this in Godot for two weeks now, but i cannot figure out how to achieve this result. My character is a CharacterBody2D, and my platform is a StaticBody2D (the result wasn’t that different with a AnimatableBody2D), and it is becoming so frustrating for me, as this is an important mechanic in my game…
Can you help me please ?