How to fix this pushable rigidbody2d

Godot Version

4.2

Question


I want to stop the glitch

You can use jolt physics, actually Godot`s built-in physics is not so good.

but it only for 3d?

1 Like

Oh sorry, I can remember I had read that somewhere. Ok so can you try to use Rapier Physics? It is still better than default

i cant find the plugin in godot