Godot Version
4.6.3
Question
I’m using Godot 4.6.3 on Windows (non-Steam). The Godot_v4.6.3-stable_win64.exe is located in D:\Godot. I want the export templates to be stored in D: drive, not in the default C:\Users\[User]\AppData\Roaming\Godot\export_templates. I created an editor_data folder next to the exe (D:\Godot\editor_data), and copied all contents from %APPDATA%\Godot into it. However, when I open the editor and click “Download and Install” in the Manage Export Templates window, the templates still get downloaded to the C: path, and the C: folder “resurrects” (gets recreated and populated). The D: drive editor_data folder remains untouched. How can I make Godot actually use the editor_data on D: drive for all editor data, especially export templates? Is there a missing step or a different approach?