How to force no-cache on a web game (Github Pages)

Godot Version

3.5.3

Question

Hi all,
I have a game made with Godot 3.5.3 hosted on github pages at this address:
https://wootr0p.github.io/prototypes/traditional-platformer/

But when I update it, on PC or also on mobile, I get always a older cached version of the game.

There is some way, or via html template, or by github pages settings, for always force a no-cache refresh?

Thank you so much!