How to get a world environment node that looks like the editor defaults

Godot Version

4.3.stable

Question

What settings should I set in a world environment node to make it look like the defaults for the 3d editor. Pretty much no usecase, I was just wondering if it is replicable this way.

You can add and change the preview environment by clicking the three dots by the sample light/environment toggle buttons
2024-09-27-171545_3840x1080_scrot

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