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Asked By | Alikae |
I’m trying to retrieve the instance ‘attached’ to a FuncRef
.
Is it possible through GDScript ?
Looking in the doc, it only have one uninherited attribute: function
.
Looking in the Godot source (C++ side), FuncRef have an id
attribute, that reference the instance.
But I don’t know enough about GDScript interpretation to know if this id
is available to me, or even if I should use it.
I could obviously create my own object that store a FuncRef
and the corresponding instance, but it seems not right as I know the data is somewhere over there.