Attention |
Topic was automatically imported from the old Question2Answer platform. | |

Asked By |
QonDonion |

basically points of this

–KEYBEZ–

from the positions and handles

please :3

Attention |
Topic was automatically imported from the old Question2Answer platform. | |

Asked By |
QonDonion |

basically points of this

–KEYBEZ–

from the positions and handles

please :3

Reply From: |
QonDonion |

i think the reason no one answers my questions is because the question takes too much time

or too hard for anyone to care

which i totally understand lol

the solution is:

```
func computeBezJr(P0, P1, P2, P3, t):
var u = 1 - t
return (u*u*u) * P0 + 3 * (u*u) * t * P1 + 3 * u * (t*t) * P2 + (t*t*t) * P3
func computeKeyBez(pointS, numPoints):
var P0 = pointS[0]
var P1 = pointS[1]
var P2 = pointS[2]
var P3 = pointS[3]
var points = []
var middle = computeBezJr(P0, P1, P2, P3, 0.5)
for i in range(numPoints):
var t = i / float(numPoints - 1)
var point = computeBezJr(P0, P1, P2, P3, t)
if (point.x > P0.x and point.x < P3.x):
if t > 0.5:
if point.x > middle.x:
points.append(point)
if t < 0.5:
if point.x < middle.x:
points.append(point)
return points
```

yeah <:3

yeah i just

looked at the curve,

messed around with the points,

try to think of the solution

until i got this answer

QonDonion | 2023-07-06 13:25