How to get node's impact on the performance

Godot Version

version 4+

Question

I was wandering: is there a way to get a specific node’s impact on the total performance in percentage?
Thanks in advance!

“Impact on total performance” is too broad :slightly_smiling_face: . You could try measuring fps or another metric with and without it

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Thanks for the advice!

Is there a way to profile how much cpu or memory usage there is for each node?

AFAIK no. You can see time per script per frame in DebuggerProfiler under Script Functions

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