Godot Version
4.3.stable
Question
I have a base class BaseComponent and its subclasses ComponentOne, ComponentTwo, and ComponentThree. When I use the command print(ComponentOne)
, it outputs “Resource”. How can I modify BaseComponent so that its subclasses print their class_name correctly, for example, print(ComponentTwo)
should output “ComponentTwo”?
BaseComponent
extends Resource
class_name BaseComponent
func _to_string() -> String:
return get_class()
ComponentOne
extends BaseComponent
class_name ComponentOne
@export var some_var: String
Main Script
extends Node
@export var Component: BaseComponent
func _ready() -> void:
print(Component)