Godot Version
4.3-mono
Question
How to get the CSharpScript
of itself in a .cs file?
Such as:
public partial class A: GodotObject
{
static A(){
// now how to get that without instantiate the A
new A().GetScript();
}
}
4.3-mono
How to get the CSharpScript
of itself in a .cs file?
Such as:
public partial class A: GodotObject
{
static A(){
// now how to get that without instantiate the A
new A().GetScript();
}
}
Hello,
You cannot use non static methods/ properiets/ fields from static methods.
To solve this problem, maybe you can use the singleton pattern.
His class is not static.
This maybe can helps
CallerFilePathAttribute
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