How to get the player's remaining free memory on their hard drive?

Godot Version

4.4 beta

Question

While working on my project I encountered an error where a certain cache file of mine failed to be written to properly, presumably because at the time, I had very low system memory. Is there any way to get the player’s remaining free memory on their hard drive? I’d like to make it so that if the player launches the game and it’s low, the game can notify the player of that fact.

Use OS.get_memory_info()